![]() ![]() What is a person if not just a slightly more dexterous arm than the ones that robots so far have?īlessedly, I am not alone in fearing self-checkout. I saw a self-checkout in the Urban Outfitters in Herald Square and almost called the ACLU: Some lucky employee sits on a stool near the self-checkout stations and does nothing but remove ink tags from things before you buy them? Sure. I’ve heard they are in grocery stores throughout the city, but I refuse to look. Far from novelty or spon-con child’s game, self-checkouts pop up everywhere now: at the new Target in Barclays Center where I buy my useless seasonal objects and knockoff Urban Outfitters clothes at the CVS where I buy my disgusting seasonal candy at the Panera Bread where I buy a seasonal autumn squash soup and half a grilled cheese. Pretend to work in a grocery store? Pretend to have money? Pretend you alone are in charge of what you eat and all you are going to eat forever is Cinnamon Toast Crunch and alphabet soup? Amazing.īut (for me, at least) that was the late ’90s. In the mini Wegmans “Super Kids Market,” children select groceries (plastic produce, but real cereal boxes and genuine Chef Boyardee cans) from real grocery shelves, put them in real (miniaturized) Wegmans shopping carts, ring them up on functioning cash registers with real grocery scanners, and print themselves real receipts with a real Wegmans logo at the top. The museum has rotating exhibits, but its centerpiece is an elaborate model of a Wegmans grocery store, sponsored by Wegmans, which is owned by the Wegmans family, which is the area’s sole billion-dollar dynasty. On the underdeveloped side of the Genesee River, next to the bus station, sits the “National Museum of Play,” an odd institution founded by Margaret Woodbury Strong - a Rochester native who inherited millions of dollars and used it to collect thousands of dolls. This ownership leads to creating a grocery store you can feel proud to be part of.Rochester, New York, is a notorious model of terrible urban planning and idiotic corporate sponsorship. The co-op model ensures that every voice is heard and that the people who shop and the people who work, can all have an impact. When’s the last time you wanted to make a change in a grocery store and felt like you could really do it? When was the last time you felt proud of your grocery store? At Weaver Street Market, shoppers and employees have a true voice because they are also the owners. The co-op model means everyone has a voice Its Round Up program, which encourages customers to round up when paying for purchases, has given over $2 million in money and goods since 2015 to community food partners. Weaver Street Market also contributes to local nonprofits working to end food insecurity, fundraising $338 thousand in 2022, according to the report. Compared to a chain grocery store, it had an additional $12.4 million impact on the local economy. "When you buy at a co-op, the beneficiaries are the people who work and use the store, not an out-of-town owner or hedge fund or stock share."Īmong its many products, Weaver Street sold more than 1.2 million local eggs, 207 thousand containers of local berries, and 178 thousand loaves of local organic bread in fiscal year 2022, according to its annual report. "Co-ops offer communities a lot of benefits - like access to food, good jobs, gathering spaces - but the most unique thing about co-ops is that they inherently keep equity local," said McDonald. It may seem simple, but for the four communities that Weaver Street Market now serves -Carrboro, Chapel Hill, Hillsborough and Raleigh- the venture has been a game changer. Jon McDonald, bread bakery manager at Weaver Street Market’s FoodHouse summarized the founding like this: "A group of people were looking for a way to organic and natural foods, so they began the co-op to solve this problem." In addition, they wanted to ensure that their venture had a sustained, positive impact on the people within their communities. For Weaver Street Market, founded by current General Manager Ruffin Slater, and a group of like-minded people, that goal was to provide their community with high-quality, locally-sourced food. In short, co-ops are people-centric and generally have a mission to achieve a common goal.
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Tapbots and The Iconfactory have played an important part in the Apple developer community for a very long time, and their Twitter clients were two of the best ever created. If users do nothing, they’ll receive a refund that will be credited to their App Store account automatically by Apple. Tweetbot also offers to transfer a user’s Tweetbot subscription to Tapbots’ new Mastodon app, Ivory, which Federico recently reviewed and is excellent. Now, both apps give subscribers the option to indicate that they don’t want a refund. To try to mitigate the damage, both Tweetbot and Twitterrific were updated this week with new interfaces. That’s how the App Store works, and it’s potentially devastating to both companies given how events played out. As a result, both Tapbots and The Iconfactory are faced with refunding the 70-85% of subscription revenues that they received on a pro-rated basis. Because they had no notice, neither company had a chance to suspend new subscriptions or take other actions to deal with a change that, under the best of circumstances, would pose massive challenges to their development teams. Tweetbot and Twitterrific were both subscription-based apps. The ramifications of Twitter’s actions are unlike anything we’ve ever seen before on the App Store. One moment the apps worked the next, they didn’t. ![]() Instead, as I wrote in January, Twitter eliminated access to its API for many third-party apps, including Tweetbot by Tapbots and Twitterrific by The Iconfactory, with no notice at all and then made up an excuse for why they did so after the fact. That’s not how things went down with Twitter. It’s the right thing to do regardless of what any terms of service say. Tweetbot is available on the App Store as a free download with in-app subscriptions to unlock full functionality.Usually, when a big company shuts down an API, they give customers time to prepare. It’s incredibly nice to see third-party apps take advantage of the new Twitter API features, just as it’s also nice to see Twitter invest in its API once again. Notably, voting on polls is still not supported by the Twitter API, but once Twitter adds support, Tapbots promises to roll out support as well. You’ll find a new bar graph icon in the tweet compose window to create polls, add options, and choose how long you’d like to allow voting. Tweetbot has also added support for creating polls. When you’re crafting your tweet, you can choose between limiting replies to “people you mention” or to “people you follow or mention.” You can also keep relies open to everyone. Tweetbot’s implementation of limiting replies works exactly as you would expect it to work. It can go a long way in helping people have more control over replies to their tweets and in limiting abuse. The ability to limit who can reply to tweets has been one of the most popular features Twitter has added over the last year. It also comes after Tweetbot made the switch to a subscription-based business model earlier this year, which is a change that has supported more regular updates. This week, Tapbots has rolled out its latest update to Tweetbot 6 with support for limiting who can reply to tweets as well as support for creating polls.Īs noted by MacStories, the new Tweetbot update comes as Twitter has made its API the default for developers. ![]() As Twitter rolls out new features to its once-neglected API, the popular third-party app Tweetbot continues to become more powerful. If all of a player's creations are eliminated at some point, the species will respawn at its nearest colony or the beginning of the phase. Phases often feature optional missions when the player completes a mission, they are granted a bonus, such as a new ability or money. Each phase exhibits a distinct style of play, and has been described by the developers as ten times more complicated than its preceding phase. The outcome of one phase affects the initial conditions and leveling facing the player in the next. The game is broken up into distinct "stages". Throughout the game, the player's perspective and species change dramatically. Spore allows the player to develop a species from a microscopic organism to its evolution into a complex creature, its emergence as a social, intelligent being, to its mastery of the planet, and then finally to its ascension into space, where it interacts with alien species across the galaxy. Controversy surrounded Spore due to the inclusion of SecuROM, and its digital rights management software, which can potentially open the user's computer to security risks. ![]() However, Spore was criticized for its gameplay which was seen as shallow by many reviewers GameSpot remarked: "Individual gameplay elements are extremely simple". Praise was given for the fact that the game allowed players to create customized creatures, vehicles, and buildings. Spore was released after several delays to generally favorable reviews. These are then automatically uploaded to the online Sporepedia and are accessible by other players for download. Throughout each stage, players are able to use various creators to produce content for their games. It has drawn wide attention for its massive scope, and its use of open-ended gameplay and procedural generation. Spore allows a player to control the development of a species from its beginnings as a microscopic organism, through development as an intelligent and social creature, to interstellar exploration as a spacefaring culture. Designed by Will Wright, it covers many genres including action, real-time strategy, and role-playing games. Spore is a 2008 life simulation real-time strategy god game developed by Maxis and published by Electronic Arts for Microsoft Windows and Mac OS X. There is a first prototype of the first phase.Īnd there is an actual screen, thanks to opinions from a another forum: here, you can see a “assimilation effect” when we collide an other cell, a cell in blue and carbon stuff to collect.God game, life simulation, real-time strategy Technically, the position/orientation of the parts will be allowed to the player, like the Spore creature creator. The final step of this phasis is to be a fish and maybe to start to go on the land. The glucose will help to add part/make clone to populate the sea, so the player must manage wisely the ressources.Īt this step, we can die if we have no enough energy, because it will drop faster and the day/night will be present in the game. The second steps is to survive and respect the photosynthesis, we must accumulate light energy and carbon, to make glucose and O2 (oxygen). The first steps is to assimilate others prokaryotes to be an eukaryote and create a ADN core. So the player will control a prokaryotes. What i need, is a maximum of opinions about how can i do to make the game the most fun to play as possible and test it.Īt the startlife, it was only cells. The player will be allowed to add modular parts (flagella, mouth(s), etc.). For example, if not enought “meat”, so he must eat herb (thus is is for later developpment), of if not small trees, so make a long neck like giraffe. The evolution will be by environnemental conditions and choices make by the player. So, my idea is to control our creature from stem to stern in third person, from “cell stage” to “Space stage”, evolve it, survive but not necessarily “customize” it like a car. ![]() I will explain only the first phasis only, because it will be the demo of the project but i’d like to make the projet to the last phasis… ![]() So, strong about my experience with Blender and the Blender Game Engine, there is what i planned: The subject is about the Darwin theory and a “Spore like” but less… childish… and more respectful about biology. Today, I’d like to share you my will to create a modest video game. In 2019, the bloody Mary won the World Premix Awards for the World’s Best Premixed Cocktail. Their blood mary cocktail doesn’t contain any artificial colors, flavors, or preservatives. The bloody mary contains 15% alcohol by volume and has just 140 calories per can. Blue Marble’s canned bloody Mary is made with ultra-premium vodka and all-natural tomato juice, as well as a splash of spices. If you’re looking for the perfect canned bloody mary, look no further than Blue Marble. Other drinks to check out from their Classic Collection include their cosmopolitan, margarita, and mojito. We also recommend checking out Drinkworks’ Moscow mule, which contains vodka, ginger beer, and lime juice. Yet, Drinkworks has managed to make the perfect Old Fashioned in a box with just the right amount of cherry, orange, bitters, and Kentucky bourbon. Old Fashioned cocktails have been around for decades, and while they’re easy to make, they’re difficult to perfect. Another excellent drink of theirs to check out is the Old Fashioned cocktail. One of their best options is their ready-to-drink mai tai cocktail.Ī mai tai contains rum, Curaçao liqueur, orgeat syrup, and lime juice. ![]() Drinkworks Classic Collectionĭrinkworks has a wide range of ready-to-drink cocktails that are worth checking out. Related: Where to Buy Rancho La Gloria Canned Cocktails 2. The frozen popsicles come in three different flavors: classic Margarita, strawberry, and mango. These frozen popsicles help you cool down on a hot day while still giving you a nice buzz. Lastly, if you’re looking for a refreshing treat, you can check out Rancho La Gloria’s Margarita popsicles. You can purchase the canned cocktails in a four-pack from your local grocery store. The canned cocktails also come in a variety of flavors, including: The canned cocktails are made with real fruit juice, carbonated water, and 100 percent Blue Weber agave. If you like a bubbly drink, then we recommend checking out Rancho La Gloria’s canned cocktails. Or, you can purchase them in 187 ml mini bottles for the perfect single-serving drink. The bottled cocktails come in six delicious flavors:Īll you need to do is pour the cocktail over ice, and you’re ready to start sipping! You can purchase these cocktails in 750 ml or 1.5-liter bottles. You can choose from their bottled cocktails, canned cocktails, and popsicles. Rancho La Gloria has a huge line of delicious, ready-to-drink, Margarita-flavored cocktails that can serve as the perfect addition to any party, get-together, or even just a night of quiet and relaxing drinking at home after a long week of work. Starting off our list of the best cocktails to consider plucking off the store shelf, we’re naturally going to select a brand of drinks whose quality we’re 100% confident in ours! Related: The Best Ready-to-Drink Cocktail Recipes 1. Our team of certified alcohol experts has rounded up a list of the best ready-to-drink cocktails you can buy in 2022. What’s even better, you don’t have to take the time to try and explore every possible ready-made cocktail drink available at the store to find the best of the best (unless you want to, of course). All you need to do is twist a cap or open a can and you’ll be ready to start drinking! Luckily, there are plenty of delicious, ready-to-drink cocktails available on the market. Plus, some of us just aren’t skilled at the art of cocktail making. Not only do you have to buy all of the ingredients to make the cocktail, but you also need to buy the right glasses, spoons, cocktail shakers, and cocktail stirrers. But, making your own cocktails can sometimes be a huge pain. There’s nothing better than kicking back with a nice drink at the end of a long hard day. ![]() ![]() ![]() ![]() His Star Wars/Close Encounters had been issued on CD in England but not at that time in the United States. In 1983 Gerhardt's recording of Return of the Jedi was issued simultaneously on LP, cassette and CD. All were made in London's Kingsway Hall, a site known for its ideal acoustic properties.Įver since the advent of CD, film buffs have eagerly awaited appearance of these superb recordings on silver disc. However the outstanding performances brilliantly convey the best of analog sonics. At the end of this article there is a listing of complete repertory for each of the CD issues unfortunately the superb LPs - which are treasured by audiophiles - have long disappeared from the scene. The Classic Film Score series was an enormous success, and eventually consisted of 15 LPs, the first recorded in 1972, the last about a decade later. Indeed, the music sounded infinitely better than it ever did in the movies as often it had to be subdued so that dialogue could be heard. Those who heard the brilliant brass fanfares at the beginning of The Sea Hawk were immediately aware of the glories of film music properly presented. The Sea Hawk was a brilliant achievement, offering the seldom-encountered combination of interpretive insight, magnificent performances, and stunning sonics, qualities that continued throughout the entire series. Engineering was by the legendary dean of the craft, Kenneth Wilkinson. George Korngold, son of the composer, was producer for this and remaining recordings in the series. For all of the recordings in the series Gerhardt conducted London's hand-picked National Philharmonic Orchestra. Always a favorite with Gerhardt, he brings a rare sensitivity to the sweeping romantic lines of the music as well as bravura to the stirring action/battle scenes. This LP featured music of Erich Wolfgang Korngold, distinguished Viennese classical composer who later came to Hollywood where he wrote music for many major Warner-Bros. In 1972 the first LP in the Classic Film Scores series was issued - The Sea Hawk. After much cajoling Gerhardt was able to convince RCA to give it a try. His goal was to record film music in a way that would do full justice to the scores. The late Charles Gerhardt loved movies and music written for them. FOR MORE INFORMATION ON THESE REISSUES, PLEASE CHECK HERE IN OCTOBER 20, RCA ISSUED THIRTEEN CFS DISKS IN SUPERB TRANSFERS FROM ANALOG MASTERS. |
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